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- Ensure you have loaded the subject, which must have a retargeted skeleton.
- In the Subject Setup panel, select the Retargeting tab and expand Constraints.
- In the 3D Scene, select the joint you want to rotate.
From the buttons on Subject Setup panel toolbar, select Enable interactive retargeting
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At the top of the 3D Scene view, the text Interactive Retargeting is displayed.Scroll pagebreak - Using the manipulator, rotate the subject's joint.
When you're happy with the new position of the joint, release the mouse button.
The offsets for the constraints which drive the bone are updated.
You can follow a similar procedure to manipulate solving bones: see Interactive solving.
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