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Scroll tablelayout
sortDirectionASC
repeatTableHeadersdefaultstyle
widths16%, 11%, 13%, 60%
style
sortByColumn1
sortEnabledfalse
cellHighlightingtrue

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Scroll tablelayout
sortDirectionASC
repeatTableHeadersdefaultstyle
widths20%, 15%, 14%, 18%, 33%
style
sortByColumn1
sortEnabledfalse
cellHighlightingtrue

NameFlag argumentsArgument typeExclusive toComments
allTime0rangesPerforms the snap over the entire animation range.
positionOnly0rotationOnlyOnly modifies the position of the module being snapped.
rotationOnly0positionOnly
Only modifies the rotation of the module being snapped.
absolute0Specifies the offset is in mm rather then a percentage of the distance between the first two modules that define the system.
ranges0allTimePerforms the snap over the selected time ranges.

Return value

void

Examples

Code Block
languagetext
// This sequence of commands creates a new Marker module

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// and snap its position over all time to a position offset the

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// indicated number of millimeters ( -50 in X, 50 in Y, and 50 in Z)

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// calculated from the origin of a coordinate system defined by the

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// animation of LFWT, LMWT, and LBWT. The offset is applied in terms

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// of the coordinate system defined at each frame. 

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// The coordinate system is then expressed in rotations relative to 

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// world space and applied to the target module, snapSystemTest.

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create Marker snapSystemTest;

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select LFWT LMWT LBWT;

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snapToSystem -allTime -absolute snapSystemTest -50 50 50;

Additional information

Related commands

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