...
Name | Flag arguments | Argument type | Exclusive to | Comments |
---|---|---|---|---|
all | 0 | — | primary | Deletes all objects |
primary | 0 | — | all | Deletes only the primary object |
Return value
void
Examples
Code Block | ||
---|---|---|
| ||
// Delete all BoneNode objects in the scene |
...
selectByType BoneNode; |
...
delete; |