...
Name | Flag arguments | Argument type | Exclusive to | Comments |
---|---|---|---|---|
all | 0 | — | primary | Deletes all objects |
primary | 0 | — | all | Deletes only the primary object |
Return value
void
Examples
...
language | text |
---|
// Delete all BoneNode objects in the scene
...
selectByType BoneNode;
...
delete;