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Name | Flag arguments | Argument type | Exclusive to | Comments |
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tolerance | 1 | float | — | The tolerance within which a marker can overlap with another and still have keys cut from it |
minKeys | 1 | integer | — | Minimum length of keys in the fragment required to trigger deletion |
Return value
void
Examples
Code Block | ||
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// Removes redundant trajectories in the scene. |
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deleteRedundant; |
Additional information
Related commands
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