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Set up your software before using the plugin See the following documentation for more information on setting up:
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Stream data from a full body and retarget to a mesh in Unity
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Unity
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Use the plugin to stream movement data from a performer in a mocap suit to a humanoid character mesh in Unity.
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- Creating realistic, complex animations for in-game characters, eg walking and dancing.
- Quickly prototyping level design and character movement in the context of your project.
- Live streaming data from players in a Virtual Reality (VR) environment to display in-game, eg in social VR environments.
To stream data from a full body to Unity:
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- Creating realistic character animations featuring props in Unity, eg sword fighting moves.
- Tracking physical props used by the player in Virtual Reality (VR) environments to translate the movement to their virtual counterparts, eg weapons and flashlights.
To stream data from a prop to Unity:
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If you are having issues streaming prop data to Unity, see Troubleshooting common issues or contact Vicon Support.
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Use a head-mounted display (HMD)
Use the plugin to stream location data from an HMD to Unity, and visual data from Unity to the HMD.
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