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Install and set up the SteamVR plugin
Install and set up the SteamVR plugin
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On this page:

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Before you begin

Before you begin, ensure the following preconditions are met:

  • Tracker is installed on a capture PC.
  • Unreal Engine is installed on a game-ready PC.
  • The latest Unreal Engine plugin is installed on the game-ready PC.
  • The two PCs are connected via a network.
  • Vicon LiveLink Datastream Plugin is installed (see see Install and set up the LiveLink plugin).
  • Vicon SteamVR Plugin is installed (see see Install and set up the SteamVR plugin).
  • UE4 project open

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  1. In Tracker, use the Object panel to create a new object.
  2. The objects's co-ordinate system must be Y-up, Z-back. This is to match the SteamVR HMD orientation.
  3. Ensure that the object pose (root bone) is positioned correctly,

     

    located at the center of the eyes.

  4. Take note of the Object's name.

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Stream an HMD object from Vicon Evoke
Stream an HMD object from Vicon Evoke
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Package the project

  1. Navigate to Edit > Project Settings.

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  2. Navigate to Project > Description > Settings.

  3. Ensure Start In VR is enabled.Image Removed

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  4. Follow the steps in Packaging a project.
  5. Launch the executable.