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Name | The name of the trial, which is used as the filename for the capture files, for example <Name>.x2d . |
Notes | Any notes provided |
Description | Any description provided. Avoid very long description strings as the broadcast must fit into one UDP packet. If it does not, the broadcast is not sent. |
DatabasePath | The target path for the capture files. DatabasePath updates the current capture folder and capture files are written to this path. |
Delay | The number of milliseconds that the broadcast is made before the capture starts. This delay enables clients to do any preparation required to respond. |
PacketID | A unique number that individually identifies the packet. It is incremented for each packet generated. Use it to discard duplicate packets that are delivered by UDP. (This can happen if there are multiple paths between the broadcasting and listening machines.) |
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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<CaptureComplete>
<Name VALUE="dance"/>
<DatabasePath VALUE="D:/Jeremy/Susan/Captures/Take"/>
<PacketID VALUE="33362"/>
</CaptureComplete> |
Anchor |
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| TimecodeStart |
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| TimecodeStart |
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Timecode Start notificationThe following example shows a Timecode Start notification. It is generated when the system is armed. Note that:
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<Duration FRAMES="12867" PERIOD="653254" TICKS="135000000" /> |
Anchor |
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| UDPExampleCode |
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| UDPExampleCode |
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Example codeThe examples are provided in C++ and require the boost library for communications.
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