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After you have created a character (see Create characters), you may want to change some of its attributes, such as its skin or the color used to display it in Evoke. You can also change the retarget file and the character's mesh.

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33Select.*

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Select the skin and color

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  1. Ensure the character whose skin or color you want to change is selected.
  2. In the Tracking panel, go to the Properties pane and in the General section, click Skin or Color.
  3. Select the required skin or color.

    To view the character's skin, you must calibrate the character (see Calibrate characters).

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Select the retarget file and retarget skin

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You can choose the retarget file for the character when you first create the character (see Step 3 of Create characters), but you can change both the retarget file and select a retarget skin.

  1. In the Tracking tree, ensure the required character is selected.
  2. In the Properties pane, in the General section, from the Retarget menu, select the required file.

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  3. From the Retarget Skin menu, you can also select a retarget skin for visualization in Evoke. For example you might have one retarget file for your character, but a number of different colored skins to represent each player.
    To display correctly, the retarget skin must have the same skeleton as the retarget setup.

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