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// Create a Bone and a Marker create BoneNode "root"; create Marker "marker1"; // Attach the marker to the bone resulting in a new constraint. attach root marker1; // Create position and rotation targets attach mySubject\\Retargeting\\pelvis mySubject\\Solving\\Hips; attach mySubject\\Retargeting\\pelvis mySubject\\Solving\\Hips -retargetingRotation; |
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