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Code Block
languagetext
// Create a Bone and a Marker
create BoneNode "root";
create Marker "marker1";
 
// Attach the marker to the bone resulting in a new constraint.
attach root marker1;
  
// Create position and rotation targets
attach mySubject\\Retargeting\\pelvis mySubject\\Solving\\Hips;
attach mySubject\\Retargeting\\pelvis mySubject\\Solving\\Hips -retargetingRotation;
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 a Download a complete example script for creating position and rotation targets for the MannequinFingers skeleton.

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