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  1. In Shogun Post, make sure you have turned off Map Mode and then run Retarget from the Processing menu.
  2. Assess the results.

    When checking the solve, if you need to reduce arm pull, try adding position targets on the clavicles. If the hands need to match more closely, consider zeroing the hand position offsets.

    To see any changes, re-run Retarget from the Processing menu

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  3. Pay particular attention to the finger solve. Make sure the hands look correct.

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  4. If necessary, update the joint placement to get a better fit.

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    For more information, see:Image Modified Vicon Shogun 1.3 Post Tutorial - Finger Solve Adjustments on YouTube.

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  5. When you have finished updating the joint placement, in the Subject Setup panel, on the Retargeting tab, select Update Offsets to use the new joint positions.
  6. Re-solve the range and check the updated target.
  7. Save the final VDF and export the updated VSR.

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InteractiveRetargeting
InteractiveRetargeting
Interactive retargeting

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  1. Ensure you have loaded the subject, which must have a retargeted skeleton.
  2. In the Subject Setup panel, select the Retargeting tab and expand Constraints.

  3. In the 3D Scene, select the joint you want to rotate.
  4. From the buttons on Subject Setup panel toolbar, select Enable interactive retargeting Image Removed Image Added.
    At the top of the 3D Scene view, the text Interactive Retargeting is displayed.

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  5. Using the manipulator, rotate the subject's joint.
  6. When you're happy with the new position of the joint, release the mouse button.

    The offsets for the constraints which drive the bone are updated.

You can follow a similar procedure to manipulate solving bones: see Interactive solving.

For information on the relevant HSL commands, see the following commands in HSL Scripting with Vicon Shogun.

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