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- Spend more time moving the legs, waist and arms first. Make sure that the motion includes all the joint capabilities. For example, lunging is not sufficient to calibrate the legs. Think of side motion as well and, if possible, intermediate poses obtained by rotating the thigh joints.
- Remember that the more time yhat that is spent on these limbs, the more frames the optimization process receives.
- Avoid a ROM where legs are constantly static and only move in a limited way at the end of the ROM.
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This is expected behavior at the start of the re-calibration process. At least 10 calibration frames must be collected before labeling clusters are re-attached to the subject. This is not possible unless the ROM includes some motion.
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Shogun Live 1.7 and later – issues with custom skeletons earlier than VST 3.6
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To use custom skeletons created in versions of Shogun earlier than 1.7 that use a VST that is earlier than 3.6:
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Legacy skeletons may struggle to boot in Shogun Live if statistics are not updated.
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Upgrade a 3.5 subject to 3.6
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To upgrade a subject that uses a custom skeleton saved in versions of Shogun earlier than 1.7, do one of the following:
- Use the Export preferences in Shogun Post:
- Import the VST into Shogun Post, and in the Preferences dialog box, select the Export tab and in the File Format field, select the required option (VST or VSK).
In the Format options area, change the Version to 3.6 [Shogun 1.7] and close the dialog box.
- Export the file.
- Use a text editor:
- In a text editor, open the VST file and change the VERSION to 3.6.
- In a text editor, open the VST file and change the VERSION to 3.6.