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None

Return value

void

Examples

Code Block
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select LTOE RTOE; 

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findPlaneCrossing 0 0 50 0 0 1;

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// In this example, findPlaneCrossing selects all keys

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// found on the toe markers LTOE and RTOE that penetrate the

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// "floor" of the scene, here defined as being all points for

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// which the Z component is 50 millimeters. The directional

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// arguments 0 0 1 define the vector of the normal for the 

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// plane, in this case the normal of the plane is aligned with

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// world Z, pointing straight "up". If you switch the Z 

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// component of the direction argument from 1 to -1, the 

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// command will find all keys that are above the floor. 

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// This example assumes a Z-up environment.

Additional information

Related commands

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