To enable tracking of your props, you create basic objects in Evoke.
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You manage objects in the Tracking pane, which lists all objects tracked by Evoke. You can visually distinguish basic objects from Smart Objects by their icons.
Basic object
Smart Object
Composite Smart Object
Basic objects have a fixed pattern, so if a marker is moved you must re-create the object.
Note that you can import VSK files for basic rigid objects.
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See also the Vicon video:
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To represent your props, you create basic objects in Evoke.
To create a basic object:
Place the prop with active markers attached in the volume, making sure that the markers are turned on.
Tip: If you don't see anything in the 3D Scene, in the View Filters, ensure Unlabeled Markers is selected
In Evoke, select at least four (five or more is recommended) unlabeled reconstructions.
The orientation of the object depends on the order in which you select the reconstructions. The first is the root, the second is the axis it will point along, and the third is the Up vector for the object. If necessary, you can change this later (see Change a basic object's origin).
In the Tracking pane, click the Create button for a Basic Object.
A new basic object is created with labeled markers and sticks.
In the Tracking pane, a new basic object (by default, called Basic Object #) is displayed.
Tip: If your new object has a warning symbol (yellow triangle) next to it, to view information about the issue, hover the mouse pointer over the symbol. For more information, see Understand object evaluation.
Adding a mesh to basic objects enables you to better visualize them in the Workspace to check that they are correctly aligned and that they give the user experience that you want.
The object manipulator enables you to specify a basic object's origin (ie, the center of the physical object in relation to the marker pattern that is tracked by Evoke).
Enter values in the Translation and/or Rotation fields;
When you resume streaming, the object's orientation is updated.
Note that the manipulator operates in local or global space (corresponding to the object coordinate system or the world coordinate system respectively). To switch between the two, click the icon to the left of the Object Manipulator text.
To export a basic object as a Vicon Skeleton (VSK) file:
You can use a Vicon Active Wand to set up your volume coordinate system quickly and easily (see Set the volume origin). However, using a larger calibration object (for example, markers embedded in the volume floor and wall) can improve calibration stability and consistency over time.
You can create and export a custom calibration object from any basic object as described in Create basic objects and Export an object as a VSK.
When you export the VSK, save it to your calibration objects folder. The default location for this is:
C:\Users\Public\Documents\Vicon\CalibrationObjects
You can now use it to set the origin of your volume: