To enable tracking of your props, you create basic objects in Evoke.
Tip It is easiest to use the Vicon Nova kit to mount active markers on a variety of props and use them in Evoke. |
Basic objects have a fixed pattern, so if a marker is moved, you must re-create the object.
Note that you can import VSK files for basic rigid objects.
The following topics provide more information on how to work with basic objects.
See also the Vicon video:
To represent your props, you create basic objects in Evoke.
To create a basic object:
Place the prop with active markers attached in the volume. If you're using Nova or SuperNova strands, make sure that the markers are turned on.
Tip
If you don't see anything in the 3D View, in the View Filters, ensure Unlabeled Markers is selected.
In the Tracking Setup panel, click the Create button for a basic object.
A new basic object is created with labeled markers and sticks.
In the Tracking panel, a new basic object (default name: BasicObject#) is displayed.
Tip
If your new object has a warning symbol (yellow triangle) next to it, to view information about the issue, hover the mouse pointer over the symbol. For more information, see Understand object evaluation.
Or
Adding a mesh to basic objects enables you to better visualize them in the Workspace to check that they are correctly aligned and that they give the user experience that you want.
The object manipulator enables you to specify a basic object's origin (ie, the center of the physical object in relation to the marker pattern that is tracked by Evoke).
In the 3D View, click the object manipulator button.
Enter values in the Translation and/or Rotation fields.
When you resume streaming, the object's orientation is updated.
Tip
To scale the Manipulator, on the numeric keypad, press + (scale up) or - (scale down).
Note that the manipulator operates in local or global space (corresponding to the object coordinate system or the world coordinate system respectively). To switch between the two, click the buttons to the right of the Object Manipulator heading .
In the 3D View, you can align a selected object's axes to the global axes, a selected marker, or to the center of multiple selected markers. To do this, select the relevant object(s) or marker(s), activate the Object Manipulator Understand the alignment tool.
and then expand Alignment Tool at the bottom. For more information, seeEvoke enables you to add markers to a basic object or remove markers from a basic object. This is particularly useful, if, for example, a marker fails or falls off the object.
If a marker is removed from a basic object, you can manually select and remove the marker from the reconstruction. Similarly, if a marker is added, you can assign it a label and make it part of an existing reconstruction.
To remove a marker from a basic object:
In the Tracking Setup panel, go to the Modify Object line and click Remove Marker.
The marker becomes unlabeled and is removed from the object.
To add an unlabeled marker to a basic object:
To export a basic object as a Vicon Skeleton (VSK) file:
You can use a Vicon Active Wand to quickly set up your volume coordinate system (see Set the volume origin). However, using a larger calibration object (for example, markers embedded in the volume floor and wall) can improve calibration stability and consistency over time.
For information on how to do this, see Scale calibration and set a fixed origin.