Create virtual markers for all selected bones in the scene, and animate them across the animation range. Useful for the creation of nodes that will be used to control an IK rig.
Data editing
createBoneVirts [-joint] |
None
Name | Flag arguments | Argument type | Exclusive to | Comments |
---|---|---|---|---|
joint | 0 | — | — | Use this option to create a virtual marker at the joint's position |
string array
Returns a string array containing the names of the added markers
// load an ASF/AMC pair // select bones selectByType BoneNode; createBoneVirts -joint; |