Sets the length of the primary selected BoneNode by adjusting the selected BoneNode's child (in the axis pointing down the bone).
Used often when fine-tuning the setup of a skeleton.
Data manipulators
setBoneLength length [-relative] [-adjustChildren] |
Name | Type | Required | Comments |
---|---|---|---|
length | Constrains the children of the bone to their current location in world space. |
Name | Flag arguments | Argument type | Exclusive to | Comments |
---|---|---|---|---|
relative | 0 | — | — | — |
adjustChildren | 0 | — | — | — |
void
//Demonstrate the setBoneLength command
//Create a default skeleton
select lfemur;
setBoneLength 1.2 -relative -adjustChildren ;