When you're happy with the setup, or if you'd like to see how it works on other motions, export the file, which contains the retarget skeleton, the retargeting constraints, and the map pose.
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When you export in VSR format, you can:
See also Export from Shogun Post.
You can now test the exported FBX in your CG app.
You can export your retargeting setup to an HSL file so that you can re-use it, using the Export Constraints feature (Shogun Post 1.6 and later). You do this in a similar way to the current process for exporting solving constraints.
To export retargeting constraints and weights:
To import the exported constraints and weights:
Load the MCP file in which you want to use the exported constraints. Ensure that the source bone names that affect constraints and weights are the same as those used in the original MCP file.
The subject and its solving skeleton are displayed in the 3D Scene view.
Load the associated FBX file. Ensure that the target bone names that affect constraints and weights are the same as those used in the original FBX file.
The FBX target skeleton is displayed in the 3D Scene view.
To import the constraints from the HSL file that you exported earlier, in the Constraints section of the Retargeting tab, click Import Constraints, which is on the right, underneath the constraint list.
In the dialog box, enter or browse to the required location and select the constraints HSL file.
To import weights, click Import Weights, which ison the left, underneath the constraint list). Note that you must import the constraints first, before you import the weights.
In the dialog box, enter or browse to the required location and select the weights HSL file. Ensure the same target root bone is set, and a similar target scale is used as before.
The constraints and weights are listed in the Constraints section of the Retargeting tab.
Run the usual retargeting process.