You can import hand skeletons and animation captured in Hand Engine into Post and merge it with your Vicon actor skeleton. You can then use the merged data as a source for retargeting in Post or elsewhere.
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You can sync capture from Hand Engine with a Vicon system by streaming timecode and triggering capture from Live. Hand Engine then produces:
You can merge the hand skeleton with the Vicon body solve skeleton in Post. Merging these skeletons in Post enables you to produce full body and finger animation for your actor's solve skeleton.
StretchSense hand skeleton and mesh in base pose:
A script that enables you to import and merge your Hand Engine FBX (see Sync capture of StretchSense Hand Engine data in Shogun Live) is installed with Shogun 1.8 and later in this location:
C:\Program Files\Vicon\ShogunPost#.#\Scripts\FileIO\ImportStretchSenseFBXFiles.hsl
The way you use the script depends on the version of Hand Engine you use:
In Hand Engine 1.5.1, automatic import of all FBX files for all subjects in the open take is not supported.
To import the FBX and merge the data into the skeleton:
In Hand Engine 1.5.2, automatic import of all FBX files for all subjects in the open take is supported as long as you use the following naming and location conventions:
The hand FBX files must be a sub folder of the opened take whose name is the same as the take name. For example:
If you set the capture path in both Shogun and Hand Engine to: G:\MOCAP\StretchSense\ViconCapture
The following are produced in that folder:
To import the FBX and merge the data into the skeleton: