This topic describes how to install the Vicon SteamVR plugin for fusing Vicon positional data with SteamVR IMU rotational data in Unreal Engine 4.
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To install the Vicon SteamVR plugin, complete the following procedures:
Before you begin the installation, ensure you have the necessary components and installation.
Supported headsets These HMDs have been tested for use with the Vicon Unreal plugin:
* Due to the requirements of the HTC headsets, they must also be visible by an HTC Vive Base Station v1.0. HTC SteamVR Base Station v2.0 is not supported. |
The Vicon SteamVR plugin relies on the LiveLink plugin being installed.
Before running the installer, ensure the engine version downloaded matches the desired engine version.
Double-click the MSI file to run the installer.
Accept the license agreement and click Next.
The installer should automatically detect the installed version of the engine.
Navigate to the installed engine location (by default C:\Program Files\Epic Games\UE_4.x) and click OK.
Click Next again and finally Install.
Open the Plugins browser by navigating to Edit > Plugins.
In the Plugins window go to the Virtual Reality section.
Ensure the Vicon SteamVR plugin is enabled.
Ensure all other Virtual Reality plugins are disabled (they can interfere with the Vicon plugin).
This topic describes how to set up VR fusion between Vicon positional data and HMD IMU rotational data.
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Ensure you have the following prerequisites:
In the content browser, right-click and under Create Basic Asset choose Blueprint Class.
In the dialog box, choose Actor so that it can be spawned or placed in the level.
In the new blueprint, in the toolbar along the top, navigate to the Event Graph.