Before you begin, ensure the following preconditions are met:
Complete the following steps in the order shown.
Create an object from the reconstructions by pausing playback and using Alt+drag to select them.
To prevent naming hierarchy issues later, set the name of the object to "root".
This sets the root bone to root and enables any default FBX to be used.
Set up Live LinkTo set up Live Link, use one of the methods described in Install and set up the LiveLink plugin. |
Your method for setting up a prop depends on the version of Unreal Engine that you're using:
The animation is now streaming onto the character as seen in the preview window. The next step is to check the animation is still streaming at runtime.