Vicon Shogun 1.11 resolves a number of issues, including the selection listed here.
Issues addressed in Shogun Live 1.11
- There are no longer large offsets between the solving constraints and a subject after markers have been recalibrated.
- The residual order issues have been fixed, so after calibrating a system that contains Vue cameras, the residuals are displayed alongside their corresponding cameras.
- Calling the Play action using the playback.py python API now respects the Load Raw Optical Data check box (found in the Review panel) so 2D data is displayed if this option is selected.
- When selecting and clearing a subject's bones or markers in the 3D View, the selection behavior of the bones and markers works as expected.
- In a 3D View, deactivating a subject in the Tracking panel now works as expected.
- When you paint a mask onto a camera image, the result is now a continuous square instead of a checkerboard pattern with missing tiles.
- The Data Capture panel is automatically readjusted so the Start Capture button does not appear partially off-screen.
- Earlier versions of Shogun occasionally stopped responding during subject calibration (ROM capture) due to memory management issues. This no longer occurs.
- Markers are no longer misaligned in the 3D overlay when you calibrate a system that includes an SDI camera.
- If Capture Buffer Size is set to maximum in a system containing Vantage, Vue, and SDI cameras, the CPU and memory no longer exceed their maximum limit during a capture.
- In the supplied VST and VSS templates, the parameter name for the finger marker radius has been changed and is now FingerMarker_X_Radius instead of Marker_X_Radius.
- When you create a project in the Data Management panel, Shogun 1.11 sets up the expected folder hierarchy.
- The Rigid object tools no longer update when unavailable, such as during Review.
- Loading a camera calibration from an .mcp file now updates the LatestCalibration.xcp file and the loaded calibration is restored after restarting Shogun Live.
- Single pixel remover has been added to the VK8 firmware.
- After doing a ROM calibration, the Frontwaist and Sidewaist template hands scale at their normal size.
- In large systems with over a hundred cameras, clicking Set Origin works as expected and sets the origin to the desired location.
Issues addressed in Shogun Post 1.11
- When you close and reopen Shogun Post, the layouts remain the same.
- Scaling issues when streaming data for custom retargeting skeletons have been resolved. Character models now scale correctly in game engines and match what is seen in Shogun Post.
- The auto retarget setup for the UE5 mannequin has been fixed so that the lower arm and wrist have the correct degrees of freedom.
- Cursor tooltips are now displayed next to the cursor.
- Shogun Post no longer stops responding when you click Show Base Pose (found in the Subject Setup panel).
- In the Data Management panel, when you import a .c3d file, the labeling and solving setups (.vsk and .vss files) are now also imported.
- The getEclipseActiveTrial HSL script now returns the full path of an active trial from the Eclipse database.
- In the Batching panel, if you set the Timecode Standard to any value other than Current , this value is now retained in the Export Rate field.
- If you create a custom filter preset (via the Marker Editing panel) and close Shogun Post, when you reopen the software, the custom filter still exists .
- In this release, when you run the script
print (`appInfo "exepath"`);
an unwanted additionalexe
is no longer appended. - In a take with a tracked object, a linked camera with animation, and a character with a labeling skeleton, if you click on Solve Labeling, the labeling skeleton is solved and the linked camera is no longer given the same key for every frame so the linked camera now retains its animation.