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Preparetheunassignedobjects
Preparetheunassignedobjects

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In the Tracking tree, when an object has Auto Assign Enabled selected, its icon displays a small triangle in the lower left corner, giving you a quick visual indication of the object's status.

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Preparethereferenceobject(s)Preparethereferenceobject(s)Preparethereferenceobjects
Preparethereferenceobjects
Prepare the reference object(s)

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  1. Ensure each person to be calibrated is standingin the volume ina neutral pose (known as an N-pose), which is a relaxed pose with the hands by the sides.
  2. In the Tracking tab tree, select the character(s) that are to be calibrated and right-click.
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  3. In the context menu, click Calibrate (or to calibrate all characters, press the shortcut Shift-C).
    (If the selected character is already calibrated, Recalibrate is displayed on the context menu. If you select this option, the existing calibration is overwritten.)

    Each character is calibrated and Evoke renders the character in the3D Scene view. You can set the View Filters to show either the character source (solving) view or the retargeting view. The scale value that Evoke calculates for each character is used by the Unreal or Unity Plugin to render the character at the correct size for each participant.
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