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  1. Place the prop with active markers attached in the volume, making sure that the markers are turned on.

    (tick) Tip: If you don't see anything in the 3D Scene, in the View Filters, ensure Unlabeled Markers is selected

  2. In Evoke, select at least four (five or more is recommended) unlabeled reconstructions.

    The orientation of the object depends on the order in which you select the reconstructions. The first is the root, the second is the axis it will point along, and the third is the Up vector for the object. If necessary, you can change this later (see Change a basic object's origin).

  3. In the Tracking pane, click the Create button for a Basic Object.

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    A new basic object is created with labeled markers and sticks.

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    In the Tracking pane, a new basic object (by default, called Basic Object #) is displayed.

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    (tick) Tip: If your new object has a warning symbol (yellow triangle) next to it, to view information about the issue, hover the mouse pointer over the symbol. For more information, see Understand object evaluation.

  4. To rename the basic object, in the tree at the top of the Tracking pane, either:
    • Double-click the basic object to edit the name; or
    • Right-click it and then select Rename; or
    • Select the basic object and press F2; or
    • Select the basic object and in the Properties pane below, click the Name field.
  5. Enter a unique new name for the basic object.

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