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void
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Examples
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// These commands select all the BoneNodes in the scene, and then |
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// remove all the animation from those nodes, resetting the character |
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// to its base pose. |
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selectByType BoneNode; |
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cutKeys -all; |
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// Cuts any on all selected properties of LFHD within the selected |
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// time ranges |
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select LFHD; |
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cutKeys -ranges; |
Additional information
Related commands
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