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Description

This command enables you to identify and select all the objects of a named type or types in your scene.

Using no options deselects all other objects first, then selects only the named types.

selectByType provides the ability to do things like:

  • Select all solvers to activate or deactivate them,or
  • Select all constraints to reset them, or
  • Select all bones to cutKeys and clear the animation from them.

Functional area

Selection

Command syntax

Syntax

selectByType [-a] [-r] [-childOf string]

Arguments

NameTypeRequiredComments
TypestringyesThe type of module to select.

Flags

NameFlag argumentsArgument typeExclusive toComments
a0r
r0a
childOf1string
Only selects modules that are children of this module name.

Return value

void

Examples

// These commands select all the Bone modules in your 
// scene, and then remove all the animation from those modules
// resetting the skeleton(s) to the base pose.
selectByType Bone;
cutKeys -all;

Additional information

Related commands


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