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addParameter
addParameter
Description
Creates a new dynamic parameter and optionally defines the default value to be used for defining a template skeleton setup.
Parameters are associated with a subject and can be used for markers and/or bones. Parameters can be shared across multiple objects.
Functional area
Parameters
Command syntax
Syntax
addParameter parameterName parameterValue(optional)[-onMod string] [-solving] |
Arguments
Name | Type | Required | Comments |
---|---|---|---|
parameterName | string | Yes | Defines the name of the parameter to be created. |
parameterValue | float | No | Defines the default value of the parameter |
Flags
Name | Flag arguments | Argument type | Exclusive to | Comments |
---|---|---|---|---|
onMod | 1 | string | — | Name of a character module in the scene to add parameters to. |
solving |
Return value
void
Examples
//Create a parameter called HipLength and set its value to 6.0 addParameter "HipLength" 6.0;
Additional information
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