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resample
resample
Description
This command enables you to resample captured data to a different timecode standard and/or frame rate. For all objects in the scene which have keys, resample
creates a new set of keys based on the original data, which has a key at each frame of the play range.
Functional area
System
Command syntax
Syntax
resample "rateType" fps [-ignoreGaps] [-includeUnlabeledMarkers] |
Arguments
Name | Type | Required | Comments |
---|---|---|---|
rateType | string | no | The required timecode standard |
fps | int or float | no | The required frame rate in fps |
If the arguments are omitted, the command resamples using the current rate. This is useful if you have already changed the rate.
Flags
Name | Flag arguments | Argument type | Exclusive to | Comments |
---|---|---|---|---|
ignoreGaps | — | — | — | Specifies that gaps are not preserved. (If omitted, gaps are preserved.) |
includeUnlabeledMarkers | — | — | — | Specifies that unlabeled markers are included in the resampled data. (If omitted, unlabeled markers are not included.) |
Return value
void
Examples
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