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Choose a marker set
Choose a marker set
Choosing a marker set that is appropriate for your requirements is the first step in creating a subject in Shogun (for an overview, see Create subjects). Templates (labeling and solving) for these marker sets are supplied with the latest release of Shogun:
Marker set | Description |
---|---|
FrontWaist | Standard 53-marker set |
FrontWaist10Fingers | Standard marker set plus 10 finger-markers |
FrontWaist3Fingers | Standard marker set plus three finger-markers |
FrontWaist5Fingers | Standard marker set plus five finger-markers |
Production | Production marker set, which helps with marker occlusion and includes extra markers for the back and top of the shoulders to help with gap-filling and solving |
Production10Fingers | Production marker set plus 10 finger-markers |
Production3Fingers | Production marker set plus three finger-markers |
Production5Fingers | Production marker set plus five finger-markers |
SideWaist | Alternative standard marker set, which avoids front waist marker occlusion (useful if, for example, the front waist marker is likely to be occluded due to a performer's hands obstructing it or the performer bending forwards) |
SideWaist10Fingers | Standard marker set with side waist markers plus 10 finger-markers |
SideWaist3Fingers | Standard marker set with side waist markers plus three finger-markers |
SideWaist5Fingers | Standard marker set with side waist markers plus five finger-markers |
For the most realistic finger animation, the 10 finger-marker set is recommended.
It is assumed that you are using one of Shogun’s default labeling templates. If you are using a different template, contact Vicon Support.
When you have chosen an appropriate marker set, the next step is to attach markers to the relevant actor (see Place markers on a performer). If you are working on a scene with multiple performers, see also Add labeling clusters to the datastore (optional).
, multiple selections available,
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