Prepare and pose the skeleton
Before retargeting the skeleton, ensure the target skeleton is keyed in the same pose as the source skeleton. Below are several tips on how to prepare your target skeleton for posing.
Prepare the skeleton before posing
Hide any unnecessary joints. To do this, select the bone, and in the Attributes panel, clear the Showing box.
On the Retargeting tab, select Map Mode (see About map mode) to enable this mode.
This creates a separate clip that you use to pose the target skeleton relative to the source skeleton.
In the Target Skeleton Setup section, in the list of bones, find the bone that is the root, then right-click and select Set Root. This ensures the root has six DoFs and any bones above it have zero DoFs.
Confirm the target skeleton's DoFs were imported or set them as required.
If the source and target skeletons don’t have roots in the same position or have a differing orientation, select Align Skeletons.
Shogun Post tries to put the skeletons into the same positions and root pose.
You can more closely align the skeletons using the Translate and Rotate manipulators (not the Special manipulator).
Be sure to move the root, not any dummy bones above it.
If you need to globally scale the target skeleton to be the same size as the source skeleton, on the Retargeting tab, change the Target Scale value. Ensure that the ankles and clavicles in the target and source skeletons match.
Pose the skeleton
Make sure that the target skeleton is keyed in the same pose as the source skeleton.
Start with the root. Make sure that you've selected the actual root and not any dummy bones above it. Using the Translate and Rotate manipulators (not the Special manipulator), move it to the same place as the source skeleton.
Use the Rotate manipulator (or enter values in the Channels panel) to rotate all the target bones to the same pose as the source skeleton.
Note you can also rotate the source skeleton to match the target skeleton or a mix of the two.
If you need to change bone length to make the target skeleton exactly the same proportion as the source (assuming your pipeline both allows this), use the Special manipulator. Note that you must remove the GlobalScale retargeting parameter. This removes the ability to perform global scaling and unscaling (using the Unscale button), so ensure you've scaled your target skeleton first.
When you have finished posing the skeleton, in the Subject Setup panel, on the Retargeting tab, click the Map Mode button again to store the matching pose. If you later modify the pose, remember to click this button again so that the map pose is updated.