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Specify folders in Shogun Post

Specify folders in Shogun Post

Shogun Post lets you define folders for subject templates (VST or VSS files), subjects, skins, props, prop meshes and retargets. You do this in the General > Preferences dialog box.

In a similar way to the Scripts tab, the default folders are listed at the top of the tab.

To add or remove folders, select the Add and Remove buttons at the top right of the dialog box. You can also open the selected folder by clicking Open Folder or the browse button.

  • Subject Templates folders: Contain the VST or VSS files that you load to create and calibrate a new subject.
  • Subjects folders: ContainVSK and VSS files (labeling and solving setup files) for saved subjects.
  • Skins folders: Contain FBX files that can be used to define the mesh used with a VSS skeleton.
  • Props folders: ContainVSK and VSS files (labeling and solving setup files) for saved props.
  • Prop Meshes folders: Contain FBX files that can be used to define the mesh used with a prop.
  • Retargets folder: Contains VSR files used in retargeting.

The folders listed within these panels affect what is displayed in the Subject Setup panel and what is available to choose in the Labeling, Solving, Retargeting and Props tabs.

For example, click Subject Setup to open the Subject Setup panel.

On the Labeling tab, click next to Import Labeling Template to view the VST files found in the Subject Templates folder.

These listed files belong to the folders defined in the Preferences dialog box.

To see all the VST files, click the down arrow below.

Similarly, on the Solving tab, click next to Import Solving Template to view the VSS files found in the Subject Templates folders.
To see all the VSS files, click the down arrow below.

The skin FBX files that are found in the Skins folders that are defined in the Preferences dialog box are also listed. To see all the skins files, click the down arrow.

To change the skin for an existing subject:

  1. With the VSS subject selected, in the Subject Setup panel, on the Solving tab, select the Modify Setup tab.
  2. In the Skin section, from the Change Skin list, select the required skin. (The skins listed are all the skin FBX files that are defined in the Preferences dialog as described previously.)

    (tick) Tip: Avoid giving templates or skins the same name in multiple folders. This is because if you use the same filenames, you may find it difficult to select the required file from drop-down lists, as only the name of the file is listed, not the full path.

In a similar way, you can change the mesh for an existing selected prop by selecting the Props tab, and on the Modify Setup tab, selecting the required mesh from the Change Mesh list.

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