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setBoneLength
setBoneLength
Description
Sets the length of the primary selected BoneNode by adjusting the selected BoneNode's child (in the axis pointing down the bone).
Used often when fine-tuning the setup of a skeleton.
Functional area
Data manipulators
Command syntax
Syntax
setBoneLength length [-relative] [-adjustChildren] |
Arguments
Name | Type | Required | Comments |
---|---|---|---|
length | Constrains the children of the bone to their current location in world space. |
Flags
Name | Flag arguments | Argument type | Exclusive to | Comments |
---|---|---|---|---|
relative | 0 | — | — | — |
adjustChildren | 0 | — | — | — |
Return value
void
Examples
//Demonstrate the setBoneLength command //Create a default skeleton select lfemur; setBoneLength 1.2 -relative -adjustChildren ;
Additional information
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, multiple selections available,
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