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solve
solve
Description
Applies the currently active solvers to every frame in the current play range.
The solve command executes the calculations that apply animation to a skeleton's bones based upon the constraints that pertain to them. Typically the constraints are between markers and bones. Any active solvers defined will be solved when this command is used. If the range option is not used, the command will solve the entire play range.
Functional area
Skeletal solving
Command syntax
Syntax
solve [-ranges] [-currentFrame] [-labelingSetup string] [-selectedCharacters] |
Arguments
None
Flags
Name | Flag arguments | Argument type | Exclusive to | Comments |
---|---|---|---|---|
ranges | 0 | — | — | Solves only during the selected time ranges. |
currentFrame | ||||
labelingSetup | string | |||
selectedCharacters |
Return value
void
Examples
// This command executes calculations for the active constraints // on the Bone Nodes that belong to the currently active solvers for // the current selected time range. Note: not all of the solvers will // necessarily be active, and not all of the constraints applied to // the Bone Nodes have to be active. solve -ranges;
Additional information
Related commands
, multiple selections available,