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Stream Vicon Tracker object into Unreal Engine 5

Stream Vicon Tracker object into Unreal Engine 5

Complete the following steps in the order shown.

Before you begin

Before you begin, ensure the following preconditions are met:

  • Tracker is installed on a capture PC.
  • Unreal Engine is installed on a game-ready PC.
  • The latest Unreal Engine plugin is installed on the game-ready PC.
  • The two PCs are connected via a network.
  • Vicon LiveLink Datastream Plugin is installed (see Install and set up the LiveLink plugin).
  • UE5 project is open.

Create the object in Tracker

  1. Create an object from the reconstructions by pausing playback and using Alt+drag to select them.

  2. To prevent naming hierarchy issues later, set the name of the object to "root".

    This sets the root bone to root and enables any default FBX to be used.

To set up Live Link, use one of the methods described in Create a Live Link source.

Set up the prop or object

For setup steps for a object, see Create Animation Blueprint (body).

Check the animation at runtime

The animation is now streaming onto the character as seen in the preview window. The next step is to check the animation is still streaming at runtime.

  1. On the tool bar at the top, click Play and observe the animation data streaming onto the character.

Package the project

  1. Follow the instructions in Packaging a project.
  2. Launch the executable.

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