selectByType

selectByType

Description

This command enables you to identify and select all the objects of a named type or types in your scene.

Using no options deselects all other objects first, then selects only the named types.

selectByType provides the ability to do things like:

  • Select all solvers to activate or deactivate them,or
  • Select all constraints to reset them, or
  • Select all bones to cutKeys and clear the animation from them.

Functional area

Selection

Command syntax

Syntax

selectByType [-a] [-r] [-childOf string]

Arguments

NameTypeRequiredComments
TypestringyesThe type of module to select.

Flags

NameFlag argumentsArgument typeExclusive toComments
a0r
r0a
childOf1string
Only selects modules that are children of this module name.

Loading

Return value

void

Examples

// These commands select all the Bone modules in your 
// scene, and then remove all the animation from those modules 
// resetting the skeleton(s) to the base pose.
selectByType Bone;
cutKeys -all;

Additional information

Related commands


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