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selectByType
selectByType
Description
This command enables you to identify and select all the objects of a named type or types in your scene.
Using no options deselects all other objects first, then selects only the named types.
selectByType provides the ability to do things like:
- Select all solvers to activate or deactivate them,or
- Select all constraints to reset them, or
- Select all bones to cutKeys and clear the animation from them.
Functional area
Selection
Command syntax
Syntax
selectByType [-a] [-r] [-childOf string] |
Arguments
Name | Type | Required | Comments |
---|---|---|---|
Type | string | yes | The type of module to select. |
Flags
Name | Flag arguments | Argument type | Exclusive to | Comments |
---|---|---|---|---|
a | 0 | — | r | — |
r | 0 | — | a | — |
childOf | 1 | string | Only selects modules that are children of this module name. |
Return value
void
Examples
// These commands select all the Bone modules in your // scene, and then remove all the animation from those modules // resetting the skeleton(s) to the base pose. selectByType Bone; cutKeys -all;
Additional information
Related commands
- select
- selectabilityOn
- selectBranch
- selectByName
- selectByPart
- selectBySide
- selectChildren
- selectParent
- selectSet
- selectTree
- setPrimary
, multiple selections available,