/
parent
parent
Description
Makes a node a child of another node.
The parent command allows you to build hierarchies among your scene objects. The transformations of an object remain unchanged after the parent operation unless the -adjust option is used. Therefore, if the transformations of the new parent are not identical to the previous parent, the parented object will be in a new absolute worldspace location subsequent to the parent operation.
Functional area
Data manipulators
Command syntax
Syntax
parent [-adjust] [-showProgress] [-ranges] [-adjustOnly] |
Arguments
Implied based on currently selected objects. The primary selected object will become the parent of all other selected objects.
Flags
Name | Flag arguments | Argument type | Exclusive to | Comments |
---|---|---|---|---|
adjust | 0 | — | adjustOnly | Recalculates the transform of each child so as to account for the transform of the parent |
showProgress | 0 | — | — | — |
ranges | 0 | — | — | — |
adjustOnly | 0 | — | adjust | — |
Return value
void
Examples
select RHEL RMT5 RMT1 RTOE RANK; parent -adjust; // These commands parent the all markers belonging to the right // foot besides the ankle, to the ankle. After you run this command, you // can operate on the markers as a unit by transforming just the RANK // node.
Additional information
Related commands
, multiple selections available,