/
selectByPart
selectByPart
Description
Selects bone modules in the scene by their Part_Name attribute.
The Part_Name attribute on bone modules is used for retargeting operations, which relies on body part naming.
Functional area
Selection
Command syntax
Syntax
selectByPart partName1 partName2...[-a] [-r] [-childOf string] [-side string] |
Arguments
Name | Type | Required | Comments |
---|---|---|---|
partName(s) | string | yes | The part name(s) to select by. Must be one of the names in the bone module Part_Name attribute. |
Flags
Name | Flag arguments | Argument type | Exclusive to | Comments |
---|---|---|---|---|
a | 0 | — | r | Selection adds to the current scene selection. The default is to replace the scene selection. |
r | 0 | — | a | Selection removes from the current scene selection. The default is to replace the scene selection. |
childOf | 1 | string | — | Only selects modules that are children of this module name. |
side | 1 | string | — | Only selects modules that have the side attribute set to this. |
Return value
void
Examples
// Select all bone modules with the "Collar" part name. selectByPart "Collar";
Additional information
Related commands
, multiple selections available,