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resample

resample

Description

This command enables you to resample captured data to a different timecode standard and/or frame rate. For all objects in the scene which have keys, resample creates a new set of keys based on the original data, which has a key at each frame of the play range.

Functional area

System

Command syntax

Syntax

resample "rateType" fps [-ignoreGaps] [-includeUnlabeledMarkers]

Arguments

Name Type Required Comments
rateType string no The required timecode standard
fps int or float no The required frame rate in fps

If the arguments are omitted, the command resamples using the current rate. This is useful if you have already changed the rate.

Flags

Name Flag arguments Argument type Exclusive to Comments
ignoreGaps Specifies that gaps are not preserved. (If omitted, gaps are preserved.)
includeUnlabeledMarkers Specifies that unlabeled markers are included in the resampled data. (If omitted, unlabeled markers are not included.)

Return value

void

Examples

resample "PAL" 100;