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setPosition
setPosition
Description
Use setPosition to set the translation of a module in relative or world space coordinates.
setPosition modifies the keys of the current frame. If no animation data exists when setPosition is run, it creates a key.
Functional area
Data manipulators
Command syntax
Syntax
setPosition "moduleName" posVec [-ws] [-preTrans] [-default] |
Arguments
Name | Type | Required | Comments |
---|---|---|---|
posVec | The vector data to apply | ||
moduleName | Name of the module you want to modify |
Flags
Name | Flag arguments | Argument type | Exclusive to | Comments |
---|---|---|---|---|
ws | 0 | — | — | PosVector data is applied in world space coordinates |
preTrans | 0 | — | default | — |
default | 0 | — | preTrans | — |
Return value
void
Examples
//Create a marker and set its position create Marker "marker1"; setPosition marker1 <<100, 0, 0>>;
Additional information
Related commands
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