Specify folders in Shogun Post
Shogun Post lets you define folders for subject templates (VST or VSS files), subjects, skins, props, prop meshes and retargets. You do this in the Preferences dialog box.
In a similar way to the Scripts tab, the default folders are listed at the top of the tab.
To add or remove folders, click the Add and Remove buttons at the top right of the dialog box. You can also open the selected folder by clicking Open Folder or the browse button.
- Subject Templates folders: Contain the VST or VSS files that you load to create and calibrate a new subject.
- Subjects folders: ContainVSK and VSS files (labeling and solving setup files) for saved subjects.
- Skins folders: Contain FBX files that can be used to define the mesh used with a VSS skeleton.
- Props folders: ContainVSK and VSS files (labeling and solving setup files) for saved props.
- Prop Meshes folders: Contain FBX files that can be used to define the mesh used with a prop.
- Retargets folder: Contains VSR files used in retargeting.
The folders listed on these tabs affect the choices that are displayed in the Subject Setup panel, on the Labeling, Solving, Retargeting and Props tabs.
On the Labeling tab, when the More button (
) next to Import Labeling Template is selected, the VST files found in the Subject Templates folders that are defined in the Preferences dialog box are listed. To see all the VST files, click the down arrow below.Similarly, on the Solving tab, when the button next to Import Solving Template is selected, the VSS files found in the Subject Templates folders that are defined in the Preferences dialog box are listed. To see all the VSS files, click the down arrow below.
The skin FBX files that are found in the Skins folders that are defined in the Preferences dialog box are also listed. To see all the skins files, click the down arrow.
To change the skin for an existing subject:
- With the VSS subject selected, in the Subject Setup panel, on the Solving tab, click the Modify Setup tab.
- In the Skin section, from the Change Skin list, select the required skin. (The skins listed are all the skin FBX files that are defined in the Preferences dialog as described above.)
Tip: Avoid giving templates or skins the same name in multiple folders. If you use the same names, you will find it difficult to select the required file from the drop down lists, as only the name of the file is listed, not the full path.
In a similar way, you can change the mesh for an existing selected prop by clicking the Props tab, and on the Modify Setup tab, selecting the required mesh from the Change Mesh list.