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Stream object data over a UDP broadcast connection

Stream object data over a UDP broadcast connection

The UDP Object stream is a Vicon protocol for streaming simple object data over a UDP broadcast connection, for interaction with applications such as Simulink, in situations where using the TCP DataStream is not possible. (See also Access Vicon Tracker data from Simulink.)

Specify UDP object streaming protocol properties

To access the UDP object streaming protocol settings:

  1. On the View menu, ensure Connections is selected.
  2. Within the Connections Panel, look at the Output Settings properties to find the UDPsection.
  3. At the top right of the section, ensure the Advanced properties are displayed.

You can view or change these UDP Object Streaming Protocol settings:

Setting Description
Enabled If selected, starts the UDP streaming of data. Unlike the data stream, the UDP stream does not maintain client connection information. If selected, data is output whether or not there are any connected clients.
Address The network address used to broadcast the data.
Port The starting port for UDP streaming. If Object Per Port is selected, this is the starting port number. If Object Per Port is cleared, this is the output port for all objects.
Block Size

The size of the UDP datagrams (data blocks). Ensure the value selected matches the expected value for the datagram size in the client program.
Options are 256, 512, and 1024.

Object Per Port

If cleared, all objects are output on the same port.
If selected, each object is output on its own UDP port. Port assignments are made whether or not the object is active.

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