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Connecting to a Vicon Datastream using Presets involves the following stages:

Creating a Preset in Unreal Engine

  1. Create a Live Link source in Unreal Engine. For more information, see Connect to Vicon Datastream using Live Link.

  2. When an active Live Link source has been created, in the Live Link dialog box, click the Presets button next to Add Source.

  3. Click Save As Preset and enter an appropriate name.

Adding a source to the Preset

  1. Remove all existing Live Link connections.
  2. Click the Presets button.
  3. Select the preset you just created.

  4. After selecting the preset, click on the Source panel to ensure the Live Link source has been added to the preset.

     

Adding a Source to a project using the Preset

  1. Go to Edit > Project Settings.

  2. In the search bar, enter Live Link.
  3. Under Plugins - Live Link, go to the Default Live Link Preset.
  4. Select the preset you just created.

  5. Restart your project.

After you have restarted your project, check the Live Link connection has been created.


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