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Work with custom props and meshes

Work with custom props and meshes

You can add custom prop meshes in Shogun Live and manipulate the prop during a shoot. These updates are seen instantaneously in engine, so that you can correctly position props and virtual cameras.

Watch the Vicon video, Shogun Live Prop Manipulation on YouTube.

Note
As the videos were recorded using an earlier version of Shogun, you may notice minor differences in the user interface.

For information on using a custom L-frame to set the origin, see Set the origin with a custom L-frame.

For information on linking a calibrated SDI or Vicon Vue video reference cameras to a rigid tracking object, to enable the video camera to be tracked, see Link a prop and a video camera.

To create custom props:

  1. To make a custom prop mesh available in Shogun, copy the .fbx file into C:\Users\Public\Documents\Vicon\PropMeshes.

    (Any skinned FBX object can be a prop, provided the skin bone is called Root.)

    You can now select it from the Mesh drop down list as described below.

  2. In Shogun Live, to make it easy to select the required trajectories, in a 3D View pane, pause the real-time stream (press the space bar).
  3. Select the markers in the correct order:

    1. Root
    2. Target
    3. Up vector
    4. Any other markers
  4. On the Tracking panel, ensure the Setup tab is selected.

  5. In the Object section,go to the Prop field, enter the name of the prop and click Create.
  6. Ensure the new prop is selected and on the Properties tab, from the Mesh dropdown menu, select the .fbx that you made available in Step 1.

  7. Un-pause the real time (press the space bar again) to see the prop and mesh move together.
  8. To change the view of props independently of subjects, select View Filters and then select the Prop options that you want at the bottom of the filters.

  9. To change the position of your new prop, pause the scene, select the root bone and use the Object Manipulator (select it at the top of the 3D Scene view or press M). Note that you can't currently use the manipulator in the Cameras view.

  10. When you have finished manipulating the prop, its constraints are automatically updated and a new version is saved.