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parent

parent

Description

Makes a node a child of another node.

The parent command allows you to build hierarchies among your scene objects. The transformations of an object remain unchanged after the parent operation unless the -adjust option is used. Therefore, if the transformations of the new parent are not identical to the previous parent, the parented object will be in a new absolute worldspace location subsequent to the parent operation.

Functional area

Data manipulators

Command syntax

Syntax

parent [-adjust] [-showProgress] [-ranges] [-adjustOnly]

Arguments

Implied based on currently selected objects. The primary selected object will become the parent of all other selected objects.

Flags

NameFlag argumentsArgument typeExclusive toComments
adjust0adjustOnlyRecalculates the transform of each child so as to account for the transform of the parent
showProgress0
ranges0
adjustOnly0adjust

Return value

void

Examples

select RHEL RMT5 RMT1 RTOE RANK;
parent -adjust; 
// These commands parent the all markers belonging to the right
// foot besides the ankle, to the ankle. After you run this command, you
// can operate on the markers as a unit by transforming just the RANK 
// node.

Additional information

Related commands


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